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Some useful Introduction In WonderKing

Sharpshooter (Since this class is a WonderKing sharpshooter, you have steered this class towards playing keep away and preferring long-range tactics over short or medium-range skills. The Sharpshooter is the bane of melee classes, having the ability to devastate Temple-Knights and Juggernauts.)

Armour-Piercing Rounds (Active Buff) - For the duration of this buff, all skills and physical attacks involving bullets (Not missiles) will pierce up to X number of targets. [This skill(wk gold) allows all bullet skills to have an AOE effect, but does not induce a knockback effect.] Long duration, long cooldown, moderate mana cost.

Bulletproof (Passive) - All physical long-range attacks only do XX% damage. [A defensive skill against Rangers, Sharpshooters, and some Knightstalker skills/attacks.

Maiming Bullet (Active) - Fires a single bullet at a single target that has a XX% chance of causing a melee physical silence status ailment. Uses 1 bullet and stacks with Armour-Piercing Rounds. [The physical silence status ailment prevents opponents from attacking using physical melee skills.] Moderate damage, moderate fast cast-time, long cooldown, moderate duration (5 to 10 seconds for the effect) and moderate mana cost. Would you like to buy professional wonderking zed? If so, please come here and our website will never let you down. Just feel free to contact us at any time.

[Source:admin] [Author:admin] [Date:12-04-05] [Hot:]